Nintendo Directs focussed on indie games are my favourite because in addition to shadow drops for great games like Cities: Skylines and Into the Breach, we get new announcements in general. If you’ve been after a unique horror adventure that has a very interesting aesthetic, you need this. The lack of touchscreen use to progress dialogue or to use the flashlight is disappointing. Overall, Death Mark on the Switch is the best way to play the game for sure but it could have been so much more with a little extra. This could’be been remedied by having a name on each dialogue box. ![]() There aren’t portraits in some conversations and with the lack of full voice acting, it gets confusing sometimes. One issue that affects both this and the PS4 version is how dialogue is displayed. Death Mark looks great in both modes and the stunning and grotesque art definitely holds the experience together. Sadly, there isn’t any touchscreen use for progressing dialogue or for the situations where you need to look around that would have benefited quite a bit from the option to use the touchscreen. What I was interested in, is whether it uses Switch hardware like a visual novel should use it. ![]() Since this is mostly a visual novel adventure experience, performance wasn’t really a concern for me. This is the team’s first horror adventure game and while there are a few quirks, it is a fantastic experience. If you’ve never heard of Death Mark, read this. When they announced a horror adventure game, the art itself was enough to get me interested. ![]() I’ve written about Death Mark quite a few times because I’m a big fan of Experience Inc’s dungeon crawlers on PS4 and PS Vita. Simultaneously released on PS4, PS Vita, and Nintendo Switch This one looks at Switch ports and releases for Zarvot, Death Mark, The Room, and Moonlighter for Switch. After a short break thanks to peak AAA season as I like to call it, the Switch Re:Port is back with the first of many Re:Port Reviews for November.
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